🗒️ Game Overview

Item Details
Game Name Sky bound Tactics
Genre Casual Strategy / Puzzle Adventure
Target Audience Gamers aged: 14-35, Casual gamers looking for quick, rewarding play sessions
Launch Goals Achieve 500,000+ installs within the first 3 months of launch.

🧭 Model Comparison

Freemium Model

Pros Cons
High user acquisition Monetization depends on a small % of users
Multiple revenue streams (ads + in-app purchases) Ad fatigue risk
Global market reach More complex to design and balance
Supports long-term engagement

Paid Model

Pros Cons
Instant revenue from download Low download volume
Premium perception Limited global scalability
Appeals to niche, story-rich game audiences Revenue ends after purchase

📈 Key Metric Evaluation

Metric Freemium Paid Download
Revenue Potential High (scalable) Low–medium (one-time)
User Acquisition Very High Low
Retention Medium–High Medium
Market Reach Global Limited
Player Trust Variable (depends on ads/IAP) High
Long-Term Value Strong (IAPs, updates) Weak
Primary Launch Goal 500,000+ installs in first 3 months

🎯 Strategy Recommendation

Preferred Model:

Freemium with Hybrid Monetization

Why this model works: